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ويرايش - X
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نويسنده |
پيغام |
Jack کاربر اخراج شده
تاريخ عضويت: جمعه 11 دي 1383 تعداد ارسالها: 199 محل سكونت: Earth planet
3 شنبه 7 شهريور 1385 - 00:52 |
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بازگشت به بالا |
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نويسنده |
پيغام |
Jack کاربر اخراج شده
تاريخ عضويت: جمعه 11 دي 1383 تعداد ارسالها: 199 محل سكونت: Earth planet
3 شنبه 7 شهريور 1385 - 02:16 |
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نقل قول: |
راستی هنوز ارادتت نسبت به PR رو حفظ کردی اسکرین شات اول رو میگم |
كد: |
XEdit is an integrated development environment for creating games. If you have any experience with New IDEs, find out very useful abilities that make software production more accurately , code intelliSense, debugger tools, project management are some of this abilities.
XEdit is a GDE (Game Development Environment) next generation of integrated development environments just for creating games. Every GDE should have very abilities like code intellisense , syntax coloring, code hint and another script editor properties ,debugger tools , solution management ,class browser,… abilities .In an IDE symbols in executable file or dll cause to stop current process in some points (Breakpoints) . But in script solutions there is no executable output for saving debug information in that! Here is the deference that new technologies created for saving deferent information of debugger.
One new editor that needed in a GDE is viewport for viewing game world, creating and manipulating objects, and all abilities that needed to make an accurate 3d product. there are very 3d products with multiple viewports for viewing 3d scene with multiple cameras , deferent camera types for moving camera with several methods.
Automation System:
XEdit has deferent capabilities. One of the important capabilities is automation. You can create game entities with vc++.net com dll template with properties ,methods and events. Then write scripts for those objects in XEdit. VBScript chose for scripting language because supports automation completely . Automation technology created with Microsoft for extending office products . Although JScript is another powerful scripting language developed by Microsoft but do not support Automation properly ,Thus do not use this language .
Plugin System:
Depend on deferent game races ,there is deferent entity types ,Action, Racing, RPG, … thus game entity types should not limited to one type . XEdit uses a plugin system for deferent Entity types . Thus XEdit entity types are not limited to created plugins. XEdit is extendable by creating new plugins and add new races to XEdit . A plugin wizard for VC++ 2005 is in XEdit feature list to make plugin creation easy.
Animation System:
All entities are animatable with XEdit animation system . to create an animation simply use SetKey button for creating keyframes . for physical and AI movements that internal frames between keyframes are not predictable every frame is key frame . This system is useful for some game entities that have predefined motions with physics and AI . instead of calculating physics and AI every frame ,create an animation in XEdit and use that animation in game . another apply of this system is in demo creation that described below.
Demo Creation System:
Demo is one of the obvious ways to show game presentation at game start . this is one of the expensive systems that helps creating demo without using demo creation tools like fraps that is not free . compress options dialog helps to use latest avi codecs that create avi films with more qualities and less volume . A digital clock shows avi creation process .Hi resolution out put cause to digital clock change slower than low res outputs .
XEdit Architecture :
Every game world that is land or in space consists of game scenes . every scene is a set of related game entities that interact with each other . this entities maybe com entities that are scriptable in script editor , or static objects like house ,waterfall that do not need script system ,or physical objects that have physics or all of these types . Addition to Game scenes there is some dynamic entities like weather changes (rain ,snow ,…) that creates in game world another entities that are part of game scenes creates in scene loading internally |
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بازگشت به بالا |
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صفحه 1 از 4 |
تمام ساعات و تاريخها بر حسب 3.5+ ساعت گرينويچ مي باشد برو به صفحه 1, 2, 3, 4 بعدي
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شما نمي توانيد در اين انجمن نامه ارسال كنيد. شما نمي توانيد به موضوعات اين انجمن پاسخ دهيد شما نمي توانيد نامه هاي ارسالي خود را در اين انجمن ويرايش كنيد شما نمي توانيد نامه هاي ارسالي خود را در اين انجمن حذف كنيد شما نمي توانيد در نظر سنجي هاي اين انجمن شركت كنيد
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