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تاريخ عضويت: جمعه 6 آذر 1383 تعداد ارسالها: 418 محل سكونت: in your mind
جمعه 28 اسفند 1383 - 22:25 |
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Game Architecture and Design: A New Edition
توضيحات :
Game Architecture and Design: A New Edition is a revision of the classic that you have been waiting for! This is a detailed guide to game design and planning from first concept to the start of development, including case studies of well known games. Originally published in 1999, Game Architecture and Design, has been updated by the original authors Andrew Rollings and Dave Morris. They tap back into what they teach so well and update this classic with skills and techniques found in the industry today. With more than just re-usable code, it's a comprehensive study that deals specifically with the issues of game design, team building and management, and game architecture. Through the use of real-world experiences and case studies, Andrew and Dave share it all. They show you what's worked and why as well as what to avoid and how to fix any errors. This intelligent and well-argued book is a glimpse into the often-disordered world of game development. Readers will gain solid advice and know-how that can bring some order to the often-chaotic world found in game development.
دانلود :
CODE
http://rapidshare.de/files/772393/Game_Architecture_and_Design.rar.html
2-Level of Detail for 3D Graphics
توضيحات :
Practitioners of computer graphics have always struggled with the tradeoff between complexity and performance. Every graphics programmer knows the tension between realism and speed, between fidelity and frame rate, between rich, highly detailed graphical worlds and smooth, flowing animation. An entire field has grown out of this tension. Known as level of detail, or LOD for short, this discipline of interactive computer graphics attempts to bridge complexity and performance by regulating the amount of detail used to represent the virtual world. This book is devoted to the field of LOD—its mechanisms and underpinnings, its principles and practices, its application and theory.
Level of detail is as relevant today as ever, for despite tremendous strides in graphics hardware, the tension between fidelity and speed continues to haunt us.
The complexity of our 3D models—measured most commonly by the number of polygons—seems to grow faster than the ability of our hardware to render them. No matter how powerful our platform, the number of polygons we want always seems to exceed the number of polygons we can afford.
دانلود :
CODE
http://rapidshare.de/files/735702/Level.of.Detail.for.3D.Graphics.rar.html
پسورد :
CODE
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