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تاريخ عضويت: شنبه 1 مرداد 1384 تعداد ارسالها: 325
5 شنبه 5 آبان 1384 - 08:33 |
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سلام
اولین کتاب کتاب خیلی جالبی به نظر می رسه در مورد تکنولوژی گرافیک های سطح بالا که در ذیل مشاهده می کنید :
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Programming Techniques for High-Performance Graphics and General-Purpose Computation (Gpu Gems)
This sequel to the best-selling, first volume of GPU Gems details the latest programming techniques for today’s graphics processing units (GPUs). As GPUs find their way into mobile phones, handheld gaming devices, and consoles, GPU expertise is even more critical in today’s competitive environment. Real-time graphics programmers will discover the latest algorithms for creating advanced visual effects, strategies for managing complex scenes, and advanced image processing techniques. Readers will also learn new methods for using the substantial processing power of the GPU in other computationally intensive applications, such as scientific computing and finance. Twenty of the book’s forty-eight chapters are devoted to GPGPU programming, from basic concepts to advanced techniques. Written by experts in cutting-edge GPU programming, this book offers readers practical means to harness the enormous capabilities of GPUs.
Major topics covered include:
Geometric Complexity
Shading, Lighting, and Shadows
High-Quality Rendering
General-Purpose Computation on GPUs: A Primer
Image-Oriented Computing
Simulation and Numerical Algorithms
ِDownload Here :
كد: |
http://plg.lrn.ru/doc/graphics_gems_2.pdf |
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Game Coding Complete
It covers a range of topics that will appeal to the most discriminating programmers such as key "gotcha" issues that could trip up even veteran programmers. The new edition features expanded coverage of 3D programming, several new chapters on game interface design, game audio, game scripting, game engine technology, code optimization, production and scheduling, plus it now includes a CD-ROM packed with valuable source code and game development tools. The appendix offers solid advice on starting your own game company. The C language is used to explain specific programming concepts with added discussion of development with C# and Managed DirectX programming.
Download Here :
كد: |
http://rapidshare.de/files/817715/McShaffry.chm.html |
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Game Interface Design
The interface is the heart and soul of a video game: it is the integral piece that allows a player to interact with the game. In order to create a great interface, you must carefully plan every detail. "Game Interface Design" helps you outline each step and define the goals for your interface. It covers the interface from the first image that appears onscreen to the information displayed during game-play. You?ll cover basic design and art principles, explore the world of interface buttons as you learn how to create your own functioning button, and find out how to substitute images and icons for onscreen text. You?ll also learn how to incorporate animation and use Flash to create an amazing, interactive interface. Along the way, you?ll get a glimpse into the video game industry, including developer and publisher relationships, schedules, budget constraints, and politics of the industry.
Download Here :
كد: |
http://rapidshare.de/files/1169878/Muska.And.Lipman.Game.Interface.Design.eBook-YYePG.zip.html |
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Game Programming All in One
When combined with Visual C++, Game Programming All in One provides everything you need to get started as a game developer. Divided into increasingly advanced sections, it covers the most important elements of game development. Less experienced developers can start with the basics of C++ programming and can test their skills by developing two simple text games.
ِDownload Here :
كد: |
http://plg.lrn.ru/doc/game_programming_all_in_one.pdf |
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امیدوارم مفید باشه . موفق باشید . |
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